/* Copyright (c) 2009, Michael Patraw
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * The name of Michael Patraw may not be used to endorse or promote
 *       products derived from this software without specific prior written
 *       permission.
 *
 * THIS SOFTWARE IS PROVIDED BY Michael Patraw ''AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL Michael Patraw BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
#ifndef SNARL_H
#define SNARL_H

#define INFO_WIN_WIDTH 30
#define INFO_WIN_HEIGHT 21

#define BOARD_WIN_WIDTH 21
#define BOARD_WIN_HEIGHT 21

#define SNARL_WIDTH 51
#define SNARL_HEIGHT 21

#define MESSAGE_X 1
#define MESSAGE_Y (SNARL_HEIGHT - 3)

#define PLAYER_ONE_X (BOARD_WIDTH >> 1)
#define PLAYER_ONE_Y (BOARD_HEIGHT - 2)
#define PLAYER_TWO_X (BOARD_WIDTH >> 1)
#define PLAYER_TWO_Y 1

/* Initializes game data.
 */
extern void Snarl_Start(int argc, char * argv[]);

/* Deinitializes game data.
 */
extern void Snarl_Stop(void);

/* Runs snarl.
 */
extern void Snarl_MainMenu(void);

/* Draws but does not update.
 */
extern void Snarl_BeginGameUpdate(void);

/* Main loop update, call this if you wish to show changes.
 */
extern void Snarl_EndGameUpdate(void);

#endif /* SNARL_H */
